Unannounced Project, Ruckus Games

Unannounced Project, Ruckus Games
Ruckus Games

I worked at Ruckus Games on an unannounced project from early prototyping through vertical slice. I implemented inventory and crafting UI, gameplay systems, physics-based gameplay interactions, controller-specific glyphs, a custom engine plugin, input handling, Unreal's Gameplay Ability System, custom gameplay-reactive materials.