The Holdouts, Ruckus Games
Ruckus Games

The Holdouts on Steam
Smash, grab, and grow in this 3rd person, session-based shooter— solo or coop. Bash through small town locales and turn lawn tools, kitchen appliances, 8-track toys or French horns into the most unhinged and deadly weapons ever. Fight back, hold out, and build a home in a warped new reality.

I worked at Ruckus Games on The Holdouts from early prototyping through vertical slice. I implemented inventory and crafting UI, gameplay systems, physics-based gameplay interactions, controller-specific glyphs, a custom engine plugin, input handling, Unreal's Gameplay Ability System, custom gameplay-reactive materials.
